Showing posts with label Chromedome. Show all posts
Showing posts with label Chromedome. Show all posts

Saturday, 30 January 2016

Maketoys MTRM-04 Iron Will Pre Release Sample Review

Bit of a mouthful that title, eh?

Thanks to some very kind souls, I have been granted an opportunity to take a sneak peak at the latest Maketoys releases. And with Cupola riding high in a lot of people's end of 2015 lists, there is a definite air of expectation surrounding their next Headmaster analogue; Iron Will.


Maketoys Iron Will


Based heavily on the 1987 Japanese Headmasters character as well as the original G1 toy, Maketoys newest effort takes Hardhead's no nonsense, karaoke loving (yes, really), Sunbow swerving animation model (Rebirth lovers, you have been jilted) and applies some platinum 2016 design flair and finish to proceedings. Straight out of the box, this is a beautifully retro looking yet modern feeling hulk of a toy.

Iron Will has a strong silhouette made from simple blocky shapes, partnered with a well considered level of surface detail allowing the clean lines of the figure plenty of room to breathe.


Maketoys Iron Will
The way that backpack forms is an absolute treat

Although you'll still find vents, pistons and tech details dotted about all over the place, these are here to spice up, not overpower the visual proceedings. Similarly the paint applications are sparse but effective and serve to enhance the clean look of the toy rather than distract from it.


Maketoys Iron Will


Like Cupola before him, Iron Will takes that unashamedly retro futuristic aesthetic the post '86 Movie universe developed, runs it through a Masterpiece inspired filter and never looks back.

Now before we move on, there is an elephant in the room. You've possibly heard of it, might be waiting for me to get to it and it needs addressing so that it may take its leave. There are two visual flaws in robot mode that come about from the figure's transformation scheme. The first is in the elbows.


Maketoys Iron Will


After you get past a certain degree of bend, a gap becomes apparent. I'll level with you; it doesn't keep me up at night as it's the sort of thing I've seen a fair few times over in Transformers. Yes, it could've been handled better. No, it doesn't end the enjoyment of the figure at all to me.

The second is at the knees and it's here where the dynamic posing available at your fingertips kind of undoes some of Iron Will's imposing cyberbeef.


Maketoys Iron Will


Y'see?

This is to accommodate the rolling tank treads and an inventive leg transformation but has become a sticking point for a fair few people and I can see why. The knee joint ends up looking tiny and the gap between knee and shin looks painful from certain angles. In hand, it's better than in pics. But it's there. This is not something I want to gloss over. Nor dwell on for that matter. You're going to get on with it or you're not. Relationship therapists charge £100 an hour for that kind of advice, here you get it for free.


Maketoys Iron Will
According to Hardhead's tech specs, these shoot diamond hard shards of.. diamonds?


Onto more of the good stuff. The poseability is fantastic. Pictures speak louder than words and I hope these shout, as he can rock all manner of hard ass moves and the diecast metal in his legs and heels help ground things very well indeed.


Maketoys Iron Will
The guns slot into the hands in that same secure manner that Cupola nailed first time


On that metal content, there is plenty. In addition to the heels and lower legs, you'll find cold slag in his thigh pieces and the robot torso as well. Now as much as some love it, in reality the weight of diecast can often hinder rather than help a figure, but here its judicious placement means we're definitely talking about the latter. It also lends a significant heft to Iron Will that certainly adds to his premium feel. Very well done.


Maketoys Iron Will
He was totally hoping for boobs

The chest contains a panel that flips open to reveal the (non functional) SPD STR INT readouts as expected. The whole chest area doesn't seem to want to tab in tightly on this sample copy, but I imagine this is a tolerance issue that will be remedied in the final retail release.

As the pics show, you get two choices of face with Iron Will. One homages the original toy and its artwork, the other his appearance in Headmasters.

Maketoys Iron Will
'Give'

Maketoys Iron Will
'Me'

Maketoys Iron Will
'Your'

Maketoys Iron Will
'Face'

Maketoys Iron Will
'Because I have this lovely treat for you!'

I'd like to thank Optimus Prime for demonstrating how easy a switch out it is between the two and this does feel a thoughtful inclusion *hears the grinding of teeth from Rebirth fans*. In all seriousness this is actually something that might put people off but it was clear with MTRM-01 that Maketoys were aiming to marry the G1 toy with the Toei anime and have done so again here with considerable aplomb.

Transformation is certainly less involved than with Cupola and definitely more intuitive. It's not a simple state of affairs though and I really dig the manner in which the legs transform by opening his thighs (wut?) and using sliders to condense them down into the tank treads. As this is a pre release sample I did not receive an instruction manual and got by fine without one, a first for me and big ticket 3rd Party items. A refreshingly accessible conversion and undoubtedly a repeatable one.



Maketoys Iron Will


Maketoys Iron Will


Iron Will makes for one intimidating piece of treaded artillery. This is a big bastard of a tank, layered with armour plating and decked out with three turrets because he's a professional taker of names and consummate kicker of ass. There are six functional rubber treads which roll very well on most surfaces. I like this a lot. It adds play value and a touch of class to the vehicle mode. The two handheld guns attach well but their pinned hinges are very loose on this sample copy so they flop down when aiming them upwards. Hopefully that gets tidied up for the final release.


Maketoys Iron Will


And with this being a Headmaster, of course you get a transforming head component too. Officially named Duros or Ros, unofficially this is.. oh, they don't actually name them in the Re:Master line.


Maketoys Iron Will


John Doe is a neat little guy in his own right. Sharply detailed for his size, he features light piped eyes and some fairly decent articulation. He's also less cumbersome to pose than Cupola's bonceman, feeling like a revised and refined 2.0 version of the basic design.


Maketoys Iron Will



Maketoys Iron Will


The Headmaster can be placed inside the cockpit to pilot this ground hugging, no prisoners taking, shatter blasting beast of a machine. The cockpit can rotate but its range of motion is fairly limited so it helps that the primary cannon has almost free reign of movement.


Maketoys Iron Will


I love this tank mode. Like the robot form it does a great job of rolling back the years while bringing the Headmasters hurtling forward into the Masterpiece dominated present.


Maketoys Iron Will


Iron Will is a very, very good toy. There remain the issues brought up earlier surrounding the elbows and knees but personally speaking there's too much going the right way with this one for these to be a deal breaker. This figure is visually sublime, well articulated and has a transformation that quickly becomes second nature.


Maketoys Iron Will


Now, the $1,000,000 question: Is he as good as Cupola? As great as that guy is and as much as I rate him, I will also be the first to admit that the transformation could put people off enjoying the toy. That's just not a problem here.


Maketoys Iron Will


When you have them side by side, Iron Will feels very much a companion piece to his predecessor, one that does some things better while fumbling others and it's hard to deny how good they look together.

Maketoys Iron Will


Is he as good? Probably not. That's hardly a criticism though. Catching lightning in a bottle once is hard enough and just because it didn't quite happen again does not stop Iron Will from being a damn fine addition to the Re:Master line and your current best (and it's gonna be hard to beat) option for a Hardhead by a country mile.

Friday, 1 January 2016

The Top 5 Transformers of 2015. Apparently.

This year has been nuts, man. To do Transformers 2015 justice, try and imagine a party where everything you wanted was there, you're shirtless, drunk and slam dancing on the speakers loud and proud as your favourite tune blasts out, the hosts gleefully offering up a pie eyed night to remember for everyone. Yeah, that sums up this year in robots. Whatever your poison, that glass you've been drinking from has been kept richly filled.

Officially, Combiner Wars took whatever us 'orrible lot call 'Classics' these days and gave it a good kick up the arse, dropping the Special Teams of old into the mix as well as enjoyable takes on IDW favourites, not forgetting to tear the original mean green killing machine from the clutches of Third Parties to, ahem.. devastating effect.

Masterpiece saw its star in further ascent as A Listers such as Ultra Magnus, Thundercracker and Bumblebee rubbed shoulders with the likes of (hardly a B Lister) Tracks, Clampdown and Road Rage while the shadow of Japanese G1 loomed over all in the form of the victorious Star Saber.

And Third Party? Man, where do you start? Third Party went off like a Disneyland fireworks display, showering Classics, Legends and Masterpiece collectors alike with hugely expensive shimmering shiny bangs, often of the same character (Hello Snarl!) with plenty of de rigueur Mickey Mousing along the way.

Spare a moment for the almost (MMC Spartan), the maybe (Maketoys Rear End) and the nearly there (Masterpiece Star Saber) as cherry picking just five figures from a year brimming with such goodness was no easy task. So let's have it.

And please, debate away.



#5 Maketoys Cupola


I was initially utterly cold to Maketoys' Re:Master line. Didn't want to see them jump on the ever growing bandwagon of 3P Masterpiece imitators at the expense of why I loved them in the first place. Cos y'know, typical fan waaaaargh. That was until I got hold of Cupola and his streets ahead of the pack flava.

Heft, quality, sharp as a knife looks? Yeah this boy's packing all the good stuff.


Don't get me wrong, Cupola isn't a perfect figure for everybody. There's an inventive but divisive (Yay! Maketoys staple!) transformation at the figure's core and some frustratingly hindered articulation around the waist, but overall this is a hella classy take on Chromedome's retro futuristic look, and definitely the kind of unlicensed figure that can sit in the collection not as a placeholder but as the standard. A brilliant, strutting example of a company changing step and not missing a beat.



#4 DX9 Carry



Well for a start this all in one (no separate trailer here), Studio Ox inspired, Scratchgate pioneering, former turbo revving young punk actually came packaged in (a rarity these days) vehicle mode, giving the wonderful mass shifting transformation some actual justice first time round. Carry explodes from a modestly sized (think Voyager) Space Winnebago into a beautiful Masterpiece scaled, albeit not entirely styled robot via some nifty legwork and all the panels ever, delighting, confusing and annoying all in his wake. 'But where do I put him?', they scream. Top work, DX9.



Treading that thin line between brilliant and maddening, Carry then takes all this good stuff and drops an absolutely rubbish (it's too big to properly hold!) Targetmaster companion literally onto his windscreen which, along with some rough housing on the assembly line, created some unsightly vehicle mode blemishes for a good few folk. H'WHY, DX9?!



Make no mistake though, this is a barnstormer of a Transformer, marrying inventive engineering with stunning good looks and moves, creating a fresh and daring take on Rodimus Prime.


#3 MP-22 Ultra Magnus

'I've never seen anything this beautiful in the entire galaxy. Alright, give me the bomb.'
Ultra Magnus, Fight or Flee


That is what we're in this game for

It's all very '86 and '87 this list, isn't it? And Ultra Magnus almost jumped on it for one sole reason. It's a good reason though: That first impression upon unboxing him.

'I could kill a man with this', thought the not so young Mr Manfish when removing him from the plastic clamshell. Cold, cold metal weapon made into knockout robot man. Seriously, that initial oooomph was joyous. And it continues with the bruising look and size of the dude. Magnus is huge, an intimidating addition to any shelf and a blinding display piece.


Presence

There's a lot to buzzkill that rush though. I can't pretend that this is the most dynamic Masterpiece out there. I can't pretend that the top of the truck doesn't just hang off his ass. And I am damn sick of wanting to move his shoulders up one click higher.

But nor can I say that any of that actually matters a jot to me.  Some toys are all about presence, and this toy defines it. Then you have that wonderful, wonderful transformation which simply invites repeat visits, an intricately detailed Matrix chamber, two truly horrific representations of Daniel and Spike and the fact that staring me down as I type this is the most gloriously realised interpretation of Transformers: The Movie Ultra Magnus I could ever possibly hope for.




Even though he was a bit rubbish in it and Marvel UK Magnus was like, miles better.


#2 Combiner Wars Devastator

I couldn't not have this on the list, the sheer amount of fun this set has given me has been one of the best experiences I have had as a collector all year. Look at these guys!


Not to mention how this this beast of a release does such an effortless job of straddling some not inconsiderable Transformers real estate.

Happy New Year! Screw you Mixmaster!

At its heart this is nothing more than a great big set of dumb fun kids toys.
On its chest it wears size and on point retro cartoon stylings with pride (those headsculpts are incredible), inviting serious collectors to take a second look at it as viable Masterpiece material.
And on double fists are HasTak's middle fingers raised at the glut of unlicensed Devastators out there.


Indeed

There's some very nifty engineering masquerading beneath a veil of simplicity in Combiner Wars Devastator too. Like everything on this breakdown, there are also legitimate flaws to gripe about - lack of elbow articulation on the individuals, Mixmaster full stop.. - but what captured me is that in hand, Devastator is about that aforementioned heart first and foremost. Some real love went into bringing this to general release. Love for the character(s), love for the toys. And it's a fantastic set of toys. I defy anyone not to be giddy as all hell when combining the big bugger for the first time. It's an event that'll stay with you.


#1 Iron Factory Ex-04 City Commander



Yes I'm having two Ultra Magnii(?) in this list. Fight me. Deal with it.

And we're going from one of the biggest to one of the smallest, with this Legends scaled figure, based heavily (and brilliantly) on Robby Musso's IDW Spotlight design from all the way back in 2007(!). And mark my words son, this one is a giant killer.



Put simply, this is plastic crack. Rarely has Iron Factory's crowning achievement been far from these addicted fingers. He's the essence of the fiddle former distilled to its purest form, a toy that dares you to put it down knowing you'll be back minutes later to get another fix find another pose to put it in.






The transformation is pleasingly simple but effective, though with some tight tolerances at first, and I do bemoan the lack of functioning rear wheels, especially at the price point. But somehow these qualms fade into nothing when set against the intricate comic accurate sculpt, the surprisingly comprehensive articulation and the raft of modular weaponry the figure has to hand. I can comfortably say that this is the best Ultra Magnus figure I have ever owned.

And he's packed with gear. This little figure feels like its own Special Edition, the play value of the included guns being immense, something well worth mentioning as it is a staple play pattern of the majority of IF toys.




Iron Factory have made a bold statement of intent this year, almost single handedly cornering the Legends Class market, a scale I had no interest in before 2015, with a steady stream of high quality releases. City Commander however, trumps not just their own material but proves you don't need size to stand head and shoulders above everything else. 2016 might just belong to them.


Fully deserved

The Manfish has a new blog which can be read here. As always, buy your toys at Masterforce. Please?